Europe has had enough - the Right to Repair
law would require manufacturers to make things that last longer and are easier to repair, instead of making things that are designed to stop working after a specifically designed time horizon and which can not be repaired, no matter how simple the design failure.
I will now spend the next 6 paragraphs transforming into a crotchety old man complaining about how things are not like they used to be.
Let's begin with how software updates are built obsolescence on steroids.
Now that we've covered that, let's talk about how things in fact have to be designed with their eventual failure in mind. And let's start with duct tape.
I have a problem with duct tape, and I understand I am in the minority because of it, but hear me out. Let's say you have a wall outlet, a duplicate receptacle if you will, and you're plugging a bunch of things in there, so you have one of those adapters that turns two outlets into six. But the adapter keeps falling out of the wall because of all the plugs hanging from it. How do we solve this problem?
Duct tape. And that would be a great solution, except that duct tape, for most of its purposes besides taping ductwork together, will fail. And when it does, you'll have to take all that tape off, only that it doesn't come off. It leaves a very sticky residue behind, marking its territory everywhere its been. (Then again, you might not be using enough duct tape.)
And this is my problem with duct tape. The almighty MacGyver child is not a permanent solution; it will fail, and when it does, the thing you taped it to is now ruined, which means the thing you taped it to has also failed.
Extrapolating this back to European manufacturing policy and built obsolescence, we must remember that nothing lasts forever, and that designers know this. To pretend that your washing machine was not designed with its own eventual failure in mind is to ignore one of the most basic laws of nature - nothing is safe from entropy.
The other side of this fundamental law is that nothing is free. You want a washing machine that will last 100 years? It can be done, but you have to pay for it. It's that simple. When a washing machine is designed, one of the problems measured is the cost of resisting entropy. "How much money do we have to spend to get this thing to last long enough that people would still buy it for more than it costs us to make it?"
We can make a washing machine that lasts 100 years, but it would cost $4,000. We could also make one that costs only $50, but it would last about as long as it takes to get delivered to your house. The two variables have to meet somewhere in the middle. I'll pay $500 for a machine that lasts 10 years. That's $50 a year for a washing machine, which is way cheaper than the cost of a laundromat. (Actually, if I were ever in a position to own a washing machine, I would probably buy it used for $150, and plan on repairing it myself a few times over the next 10 years.)
Finding this sweet spot is a part of the design process. It doesn't make a manufacturer sneaky or immoral to build a product that is 'designed to fail'; failure is a part of the design process.
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This is a shot of a jail cell at Eastern State Penitentiary,
built in th early 1800's. The original intent of a penitentiary was to
repair the damaged inmate by allowing them to reflect on their mistakes.
The word is related to repentance. |
This is why the Right-to-Repair movement is such a great idea. It reminds me of a design strategy called Design for Disassembly, where you consider how hard it would be to unbuild your building before you build it, and then you design it so that it would be easier to unbuild. In other words, you imagine what happens when you eventually need to remove the duct tape from your wall outlet, and you modify your design accordingly. Or take the Japanese temples that are meant to be rebuilt every so often, the sacred cedar wood replaced, thus rejuvenating the spirit of the building.
Dialing back one more step, this idea can be derived from a Japanese aesthetic called Wabi Sabi. The Wabi aesthetic is to Japan what perfection and beauty are to the West. Under this paradigm, imperfection is beautiful. You can see it in their tea bowls, which are asymmetrical and austere. They have cracks in them, and its ok. In fact, depending on the crack, a tea bowl can been seen as even more beautiful because of it.
But that's not the best part. Over time, the crack will fill with the leaves of a thousand cups of tea, and they will seal-up. And then the cup becomes even
more beautiful. Transience and endurance are held in high regard. The Wabi aesthetic reveres age, aging, and the aged, and sees things as having value because of their age, which is in direct contrast to Western values of perfection.
This distinction also informs the obsolescence-vs-utility consumer calculus of Westerners who will pay for a product that they know will fail in a few years. Under a Western consumerist paradigm, the older a thing gets, the less valuable it becomes, no matter what. Under that formula, why would a manufacturer make something that lasts forever?
When I look at a thing with my Wabi goggles, I don't see what it is, but what it will become. Colors fade, metal rusts, and stone gets dirty. That building may look perfect today, but perfect doesn't last forever. And so its future gets superimposed on its now, thus changing its value.
The reason Right-to-Repair is a thing in the first place is because the force in the market is not strong enough for manufacturers to do it themselves. But asking consumers to change their behavior is way harder than forcing businesses to do the same thing.
Image source linkPost Script:The most popular understanding of the concept for
Built Obsolescence relates to the making of a product with a deliberately short lifespan. Granted, there are products that are 'made to last' and those that are not. The problem is when the consumer is misled into thinking they are buying something of a higher quality than it is. This version of the concept is itself potentially misleading of the realities of design and economics.
Let's face it, if enough people wanted a mobile phone that lasted 10 years, there would be one on the market. And if more people wanted their cars to last forever, why would so many be leasing? (And then again, there's always inkjet printers to prove me dead wrong; I'm looking at you Espon.)
Moore's Law now has a lot to do with all this. Although it refers to limited aspects of a product's performance, it says that in 18 months, there will be another product twice as good as yours, but for the same price. This affects long term research and development more than short term product design, but in a world where the software has become the product more than the hardware, it should be a part of any discussion about product design.
Notes:Climate change - Right to repair gathers forceJan 2019, BBC NewsHere's the Truth About the Planned Obsolescence of Tech2016, BBC FutureFact Sheets on Designing for the Disassembly and Deconstruction of BuildingsEPA, 20194th International Symposium on Environmentally Conscious Design and Inverse Manufacturing,
12-14 Dec. 2005, IEEE, Tokyo, Japan
ISBN: 1-4244-0081-3DOI: 10.1109/ECODIM.2005.1619391The practice of sustainable design requires an analysis of the environmental, social, political and economic impact of a product throughout its entire lifecycle. There is much research into the manufacturing and waste management phases; however, little attention has been paid to the 'use' phase of the life cycle. Joseph Fiskel acknowledged in 1996 that, "the longer the life of a product, the more eco-efficient it is, since the same amount of material delivers a larger amount of economic value". This paper will evaluate how the premature obsolescence of technology, the obsolescence of quality and the obsolescence of desire can be managed by using Design for Disassembly (DFD), and applying it to the 'use' phase of the lifecycle to increase product durability.
Deconstruction and Design for DisassemblyHere's a paper I wrote circa 2010Cradle to Cradle, William McDonough, 2002This book outlines and encourages the design of a product in light of its entire "life-cycle".Cradle to Cradle Products Innovation Institute